You can view your math and reading book on line!!!!!
All you need to do is go to connected.mcgraw-hill.com and then type in your child's user name and password. Each child should have their password in their planners. The user names and passwords are case sensitive, so if it shows a capital letter make sure you type it as capital.
This is a great feature. Now if your child forgets their book at school you can access it on line. Good luck!
Just go to the link below
This is a great feature. Now if your child forgets their book at school you can access it on line. Good luck!
Just go to the link below
Use online manipulatives, have a tutor help if you get stuck or play some math games.
Math sites to go to:
Chapter 1: Use Place Value to Represent Whole Numbers
PLAY NAME THAT NUMBER!
Take your regular deck of cards and on the jacks write 11 on one, 12, on another, 13 on another, and 14 on the last one.
Then on the Queens write the number 0 on each one. On the Kings write 15 on one, 16 on another, 17 on another, and 18 on the last one.
On the Jokers write 19 on one and 20 on the other.
If you write these numbers on the picture side it won't ruin the deck for other uses. Now for Name That Number:
Deal 5 cards to each player. Place the remaining cards number side down on the table between the players. Turn over the top card and place it beside the deck. This is the Target Number for the round. Players try to match the target number by adding, subtracting, multiplying or dividing the numbers on as many of their cards as possible. A card may only be used once.
Players write their solutions on their paper. Each player then sets aside the cards they used to match the target number. Each player replaces the cards they set aside by drawing new cards from the top of the deck. The old target number is placed on the bottom of the deck. A new target number is turned over and another round is played.
Play continues until there are not enough cards left to replace all of the players' cards. The player who has set aside the most cards wins the game.
Take your regular deck of cards and on the jacks write 11 on one, 12, on another, 13 on another, and 14 on the last one.
Then on the Queens write the number 0 on each one. On the Kings write 15 on one, 16 on another, 17 on another, and 18 on the last one.
On the Jokers write 19 on one and 20 on the other.
If you write these numbers on the picture side it won't ruin the deck for other uses. Now for Name That Number:
Deal 5 cards to each player. Place the remaining cards number side down on the table between the players. Turn over the top card and place it beside the deck. This is the Target Number for the round. Players try to match the target number by adding, subtracting, multiplying or dividing the numbers on as many of their cards as possible. A card may only be used once.
Players write their solutions on their paper. Each player then sets aside the cards they used to match the target number. Each player replaces the cards they set aside by drawing new cards from the top of the deck. The old target number is placed on the bottom of the deck. A new target number is turned over and another round is played.
Play continues until there are not enough cards left to replace all of the players' cards. The player who has set aside the most cards wins the game.
Please Pass the Pencil Game:
In case your child doesn't remember how to play, I will explain this fast pace game:)
You need two dice. One person starts writing down their facts while the other starts shaking their dice. As soon as the shaker gets doubles they say "Please Pass The Pencil" The writer needs to stop writing and the other person gets the pencil and starts filling in their sheet until the new shaker rolls doubles. When they hear, "PLEASE PASS THE PENCIL" They stop and pass the pencil. :) Each player needs to work going down on their sheet. The first to have theirs filled in correctly wins! Great fun and awesome practice! Have fun!
In case your child doesn't remember how to play, I will explain this fast pace game:)
You need two dice. One person starts writing down their facts while the other starts shaking their dice. As soon as the shaker gets doubles they say "Please Pass The Pencil" The writer needs to stop writing and the other person gets the pencil and starts filling in their sheet until the new shaker rolls doubles. When they hear, "PLEASE PASS THE PENCIL" They stop and pass the pencil. :) Each player needs to work going down on their sheet. The first to have theirs filled in correctly wins! Great fun and awesome practice! Have fun!
ROLL IT ROUNDING GAME
roll_it_rounding_game_-_roll_it_rounding_game.pdf.pdf | |
File Size: | 44879 kb |
File Type: |
roll_it_rounding_game_directions_pdf.pdf | |
File Size: | 22419 kb |
File Type: |
PLACE VALUE YAHTZEE GAME
place_value_yahtzee_directions_pdf.pdf | |
File Size: | 14740 kb |
File Type: |
place_value_yahtzee_score_cards_-_place_value_yahtzee_score_cards.pdf.pdf | |
File Size: | 22048 kb |
File Type: |
Chapter 2: Solve Addition and Subtraction Problems
Math game directions for games sent home:
Play Make a Big Difference
I sent home the sheets to play. Now you just need a deck of cards with the numbers Ace-10. The number 10 will be a zero.
Aces will be ones. One person draws a card and both players decide where they are going to put that number on their sheet. The next player draws a card and again both players decide where they are going to put that number on their sheets. You will draw 8 times until you have made 2 numbers. Both find the difference to their numbers and the one with the biggest difference scores a point. If both have the same difference you each get a point. The kids have played this so they can tell you that you must make it so the number on top is bigger. (If it ends up where the top is not bigger, they don't get a point for that round.) Play to five points.
Play Make a Big Difference
I sent home the sheets to play. Now you just need a deck of cards with the numbers Ace-10. The number 10 will be a zero.
Aces will be ones. One person draws a card and both players decide where they are going to put that number on their sheet. The next player draws a card and again both players decide where they are going to put that number on their sheets. You will draw 8 times until you have made 2 numbers. Both find the difference to their numbers and the one with the biggest difference scores a point. If both have the same difference you each get a point. The kids have played this so they can tell you that you must make it so the number on top is bigger. (If it ends up where the top is not bigger, they don't get a point for that round.) Play to five points.
Chapter 3: Organize, Display and Interpret Data
land_mark_shark.pdf | |
File Size: | 84 kb |
File Type: |
It's in The Cards Game
its_in_the_cards_game_pdf.pdf | |
File Size: | 337 kb |
File Type: |
Chapter 4: Apply Multiplication and Division Facts
Boo Bump Directions and game board.
Make a spinner or use cards 1-9
Make a spinner or use cards 1-9
BOO BUMP DIRECTIONS GAME BOARD | |
File Size: | 3097 kb |
File Type: |
Chapter 5: Describe Algebraic Patterns
MAKE AN EQUATION DIRECTIONS!!
MAKE AN EQUATION GAME | |
File Size: | 29 kb |
File Type: |
multiplication_baseball.pdf | |
File Size: | 376 kb |
File Type: |
product_pile_up.pdf | |
File Size: | 59 kb |
File Type: |
Chapter 6: Multiply by One-Digit Numbers
Chapter 7: Multiply by Two-Digit Numbers
BEEHIVE MULTI DIGIT MULTIPLICATION GAME
|
Chapter 8: Division with 3-5 dividends
division_shuffle.pdf | |
File Size: | 19 kb |
File Type: |
division_arrays.pdf | |
File Size: | 113 kb |
File Type: |
REMAINDERS WANTED!!
|
|
Division Dash Game and answer sheet
division_dash_rules_pdf.pdf | |
File Size: | 31 kb |
File Type: |
division_dash_answer_sheet.pdf | |
File Size: | 24 kb |
File Type: |
division_shuffle.pdf | |
File Size: | 19 kb |
File Type: |
remainders_wanted_directions.pdf | |
File Size: | 62 kb |
File Type: |
remainders_wanted.pdf | |
File Size: | 105 kb |
File Type: |
Chapter 9: Geometry
FOUR IN A ROW GAME
four_in_a_row_game.pdf | |
File Size: | 81 kb |
File Type: |
Angle Tangle Directions and score sheet
angle_tangle_direct.pdf | |
File Size: | 186 kb |
File Type: |
angle_tangle_score_sheet.pdf | |
File Size: | 27 kb |
File Type: |
Chapter 10: Spatial Reasoning
Locating Points on a Grid:Grid Search
grid_search_game.pdf | |
File Size: | 96 kb |
File Type: |
grid_search_answer_sheet.pdf | |
File Size: | 80 kb |
File Type: |
Chapter 11: AREA AND PERIMETER
Area and Perimeter game
You will start by rolling 2 die. Make 2 numbers with them. These will be the sides to the imaginary rectangle. Then each person needs to find the area and the perimeter of their rectangle. Area= Length x width Perimeter = add all sides
If the area is between:
0-484 score 1pt.
485- 1,936 score 2 pts.
1,937 - 4356. score 3pts.
If Perimeter is between
0-88. score 1 pt.
89-176. score 2 pts.
177 - 264. score 3 pts.
The person with the most points after 4 rounds wins the game.
For example: I roll a 4 and a 1. I make the number 41. Then I roll a 6 and 4. I make the number 64.
The area would be 64 x 41 =2,624. I would score 3 pts.
The area would be 41 + 41 + 64 + 64 = 210 This would get me 3 points.
My total score for that round is 6 pts.
I am totally making this game up to help us with area and perimeter and a review of multiplying 2 digit by 2 digit numbers, so if there is something that doesn't make sense let me know. You can adjust to whatever you need to do. :)
You will start by rolling 2 die. Make 2 numbers with them. These will be the sides to the imaginary rectangle. Then each person needs to find the area and the perimeter of their rectangle. Area= Length x width Perimeter = add all sides
If the area is between:
0-484 score 1pt.
485- 1,936 score 2 pts.
1,937 - 4356. score 3pts.
If Perimeter is between
0-88. score 1 pt.
89-176. score 2 pts.
177 - 264. score 3 pts.
The person with the most points after 4 rounds wins the game.
For example: I roll a 4 and a 1. I make the number 41. Then I roll a 6 and 4. I make the number 64.
The area would be 64 x 41 =2,624. I would score 3 pts.
The area would be 41 + 41 + 64 + 64 = 210 This would get me 3 points.
My total score for that round is 6 pts.
I am totally making this game up to help us with area and perimeter and a review of multiplying 2 digit by 2 digit numbers, so if there is something that doesn't make sense let me know. You can adjust to whatever you need to do. :)
CHAPTER 13: FRACTIONS!
calm_or_crazy_comparisons_game.pdf | |
File Size: | 330 kb |
File Type: |
Chapter 14-15: Decimals
big_or_small_student_directions | |
File Size: | 44 kb |
File Type: | big or small student directions |
big_or_small_game_board.pdf | |
File Size: | 77 kb |
File Type: |